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 MY PROJECTS

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UNANNOUNCED PROJECT

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UNANNOUNCED PROJECT

Gameplay Programmer

Atypique Studio

2024 - Current

Key contributions:

  • AI system (influence map, move & projectile prediction algorithm)

  • Backend and community features (friends list, lobby system, cloud based inventory using Javascript Cloud Code)

  • Used Python to train an AI model for extracting data from playtest videos, improving AI behavior

MIXCITY ARENA

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MIXCITY ARENA

Gameplay Programmer | Lead Game Designer

Atypique Studio

2023 - Current

Key contributions:

  • Shaped the basis of the game features

  • Led a team of 3 designers

  • Designed then developed most of champions of the game

  • Fully developed the game tutorial (system and content)

  • Bush invisibility system

  • New game modes

NOARA - THE CONSPIRACY

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NOARA - THE CONSPIRACY

Lead Game Designer | Technical Game Designer

Atypique Studio

2020 - 2023

Key contributions:

  • Launched the game on Steam, with very positive reviews and thousands of downloads.

  • Led a team of 3 designers from prototype to release.

  • Prototyped game mechanics

  • Designed AI, Matchmaking, Data collection system

  • Designed new content (units, items, game modes)

FROM THE SHADOWS

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FROM THE SHADOWS

Lead Game Designer | Technical Game Designer | Level Designer

Graduation Project

2020

Key contributions:

  • Led a team of 5 designers from pre-production to a successful launch, with thousands of download.

  • Won 3rd place at the GDWC 2020 in Hobby category

  • Prototyped game mechanics

  • Designed levels ensuring cooperation and storytelling

  • Created tools for the design team

UNDERSHIP

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UNDERSHIP

Gameplay Programmer | Game Designer

Global Game Jam

2020

Key contributions:

  • Brainstormed the base idea on imposed constraints (theme: Repair, time: 48h)

  • Designed and developed a random events system, occuring during the game

  • Created quick prototypes for fast iteration on game mechanics

HIGH-ALTITUDE MINIGUIDE

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HIGH-ALTITUDE MINIGUIDE

Gameplay Programmer | Game Designer

Professional Project

2020

Key contributions:

  • Conceptualized the base idea (cross-media between a board game and a mobile application)

  • R&D for magnetized boards and magnets, that shouldn't be too heavy for children

  • Designed and developed the mobile application on Unity

  • Assets integration

HYBRIS

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HYBRIS

Game Designer

Aurora Game Studio

2019

Key contributions:

  • Set up multiple playtests thanks to a paper prototype I made.

  • Extended the game by designing prototypes of a solo mode and a gameplay extension.

  • Balanced the game through rational design and iteration.

LEVEL DESIGN

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LEVEL DESIGN

Level Designer

Level Design Exercice

2019

LEVEL DESIGN

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LEVEL DESIGN

Level Designer

Level Design Exercice

2019

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